Monday, 12 April 2010

OatPC ep3 - testing transparency

This may not look like much, but this is the stage at which I am at at the moment with my animation...
Although I can import Photoshop files directly into Toon Boom and keep the separate layers, Toon Boom cannot keep any blending modes or opacity changes that have been applied in Photoshop. So I have had to condense each layer down into the bare essentials and treat it more like cel animation, and then re-apply the transparency in Toon Boom using the alpha levels.

So here is just a little test to see how well I can match the transparency of everything to the concept images posted previously, and also see how the waves react against one another when slightly transparent.

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